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Realm journal

News

Everything that changed on the server and the website, newest first.

  1. Website

    Brasília dates and times across the portal

    The website now uses Brasília time for its dates and times.

    • Dates shown on the website now reflect the calendar day in Brasília.
    • Times on the website no longer appear three hours ahead.
    • Improved security for account access.
  2. Website

    Password management and a new portal look

    You can now change your game password and recover access to your website account by email. The portal also has a new look inspired by Ultima Online 2D and navigation fixes.

    • You can now change your game account password from the player area.
    • Forgot your website password? You can now reset it by email. Registration also clearly tells you when an email address is already in use.
    • The portal, dashboard, and player area now have a look inspired by Ultima Online 2D.
    • Fixed a menu that opened behind cards, making its options impossible to click.
    • Fixed an issue that kept some accounts from appearing in the player area.
    • Fixed an error when displaying dates in the dashboard.
  3. Website

    Character search and profile links in rankings

    It is now easier to find characters, open their profiles from the rankings, and view your accounts in the player area.

    • The player area now displays your shard account and character details.
    • You can now search for characters by name in the public character directory.
    • Rankings now link to each character’s profile.
    • A clear message now appears when ranking data is unavailable.
  4. Website

    Player area, shard history, and a faster portal

    The portal now has a player area, public history charts, and a much faster homepage.

    • You can now create a website account and confirm your email to access the player area.
    • The new player area brings together your shard accounts and complete profiles for each character.
    • The history page lets you follow the shard through charts.
    • The homepage now loads in under a second, down from around 20 seconds.
    • Missing pages now show a 404 page that matches the portal’s look.
    • A sitemap helps search engines find the portal’s pages.
  5. Website

    Asset caching, observability, and categorized release log

    The portal gained aggressive static asset caching, public health diagnostics, and a clearer tag-based release timeline.

    • A new `.htaccess` applies 1-year caching to CSS, JS, fonts, and images, while keeping HTML/PHP fresh.
    • `status.php` now shows portal health and a new `portalstatus.php` endpoint provides a simple JSON readout.
    • Theme assets gained versioned query strings and the Google Fonts request now loads fewer weights.
    • The release timeline now sorts by date and shows category tags for faster reading.
  6. Website

    Lower-memory Safari visual fallback

    Heavy visual theme effects gained a Safari fallback to reduce browser memory usage.

    • Safari now receives a browser class to activate lighter CSS.
    • `backdrop-filter`, `mask-image`, and the fixed background with `filter` were reduced on Safari.
    • The look was preserved with opaque panels replacing the most expensive compositor effects.
  7. Website

    Automatic portal translation and memory limit

    The portal now responds in pt/en using browser language and gained a local per-request memory cap.

    • PHP pages now detect locale by `Accept-Language`, `chaotic_lang` cookie, and `?lang=`.
    • `download.html` and `contato.html` gained client-side translation with persisted language choice.
    • The public portal now enforces `memory_limit = 128M` to avoid requests without a RAM ceiling.
  8. Website

    Public character profile on the portal

    The online list now opens a public character profile, with fixes for race, gender, and dates.

    • `ponline.php` now links character names to `char.php?serial=...`.
    • `char.php` now shows skills, activity, race, gender, creation, and last login.
    • The portal parser was adjusted to handle invalid placeholders and corrected shard dates.
  9. Server

    Public character endpoint with corrected dates

    The shard now exposes a public character profile by serial, with skills, race, gender, and clocks converted into real dates.

    • `playersonline.ecl` now publishes links with `serial` to the character detail.
    • The new `findchar.ecl` now exposes PvP, PvM, skills, online time, race, and gender.
    • `CreatedAt`, `LastLogin`, and `LogOnAt` are now converted from internal shard clock values to real timestamps.
  10. Website

    Full refresh of the public portal

    New visual foundation, unified navigation, and dynamic pages for status, online players, guild list, and rankings.

    • Created a new PHP theme with shared header, footer, and navigation.
    • Home, status, players online, downloads, and contact were rewritten with a responsive layout.
    • Created the pages `guildlist.php`, `rankpvm.php`, and `rankpvp.php`.
    • Downloads were turned into a pre-launch placeholder until public opening.
  11. Website

    Broken menu route fix

    The status area menu stopped pointing to a non-existent file on the vhost.

    • Links from `servidor.php` were switched to `status.php`.
    • Initial audit of the Linux publication separated from the shard `scripts/www`.
    • A full snapshot of the remote site was downloaded for safe work.
  12. Server

    Poison dummy in auto by default

    Every character now falls back to automatic mode by default, without getting stuck in old manual overrides.

    • Created the explicit flag `DPManualMode`.
    • `.setpoison <level>` only activates manual mode intentionally.
    • `.setpoison auto` clears the full legacy manual mode.
  13. Server

    Full poison dummy controller

    Training gained performance adaptation, presets, anti-repetition, cooldown, and operational debug.

    • New shared include to centralize poison dummy logic.
    • Presets `balanced`, `anatomy`, and `healing` added to `.setpoison`.
    • Automatic mode now increases or decreases intensity based on the previous cycle.
    • Burst with floor and anti-repetition implemented.
  14. Server

    Poison dummy randomization

    Poison and the initial burst stopped repeating the same values during training.

    • Cycle entry now varies within a controlled range.
    • Initial damage burst gained natural fluctuation.
    • Adjustment applied without changing overall periodic poison damage.
  15. Server

    Accelerated Anatomy 150+

    Anatomy gains above 150 were strengthened without touching the shard global gain.

    • Progressive multipliers applied from `150.0`.
    • The bonus for wounded or poisoned targets was kept.
    • Added an effective raw-points cap per use to avoid exploding the curve.
  16. Server

    Poison dummy respects the healing cycle

    The dummy now waits for healing and poison removal before reapplying the next cycle.

    • Added the gate `PoisonDummyReadyForNextCycle`.
    • While the target is poisoned or below max HP, the dummy does not reapply burst.
    • Residual physical damage between cycles was removed in the special branch.